More like beta…

Hello there, our dear community.

We, the dev team, want to thank you for interest in our game and all feedback that we received so far – both good and bad.

It was – and still is – our intention to make a cute lite shooter game, which we may have failed for some, but to those (and all others) we are here to announce that we are not finished yet, and that both windows and mac versions of the game will continue to mature until it becomes what it was meant to be.

It is our intention to continue to provide patches at least once a week, with bug fixes but also new content, until all things are polished to the point it was intended. It may take a few weeks, but we will get there, and hope to see you at the other end – which we will certainly celebrate with gifts for everyone who supported our work, especially those who bought our game.

Meanwhile, a separate team is doing marvelous work for mobile (android and ios) version which already looks so nice that it gives us thoughts of possibly retrofitting some of the new stuff that was being developed on mobile version to desktop version as well – of course, only if it is an improvement.

For those who are interested in the reasons, the reasons it went this way are the oldest in the book – time frames, release dates, lack of experience, postponements, real-life distractions – you name it. As a new and inexperienced team which started with just a 3 people, it was almost inevitable… We not only worked hard on challenges of making this through as our first game, we also wanted it to be multi-platform, to have 11 language translations, and even to work nice on mobile devices – bite a bit too big for our little team stretched from Serbia to Canada, with United States and France in between.

So we worked, and postponed and postponed, but then the clock ran out and the game had to be published. Yes we know now the game maybe should have been released in some other form, like early access or open beta, but you can add that to our non-experience and bad judgment as well.

With best hopes, to the sky and away!

yours truly
Schism Studio Belgrade

Red Barton Took Off Spectacularly! Available On Steam Tomorrow!

As you know, Red Barton and The Sky Pirates is coming to Steam tomorrow, Mar 14, and to celebrate the occasion, we organized a game presentation and giveaway on Sunday, Mar 12.

The event had a very positive vibe from the very beginning and gathered gamers of all ages.

Yay! You beat the boss!

Our friends at KGB e-sports provided us with the space, a very well equipped game room  in the broader Belgrade city center area, where all the guests could play the game on more than 20 computers.

Also, we had cookies! Adorable gingerbread airplanes, that disappeared at Mach 3 speeds straight to the guests’ stomachs.

Godzilla would’ve been proud watching us munch on these

At the end of the event we organized a giveaway where we handed out T/shirts, as well as some serious gaming peripherals, provided by our sponsor EWE Comp. A big THANK YOU for putting smiles on the lucky winners’ faces.

Negan got a little nervous, so we gave him one of the peripherals…

The event was followed by several members of the media, and we’re looking forward to their reports, as well as the game reviews.

And finally, after a whole year of gathering ideas, relentless typing, clicking, hours upon hours of work, we are more than happy to see the game on Steam tomorrow.

Check out the full photo album at our Facebook page!

Happy flight, Red!

Red Barton Delay and New Release Date Update – March 14th

TL;DRRed Barton and The Sky Pirates release date is postponed (and this time very much locked) to March 14th 2017. Here’s the press release link – please read the article below to find out why.

“Yo ho, yo ho the indie life’s for me!!!”

Indie gaming life is a reality for us for a few years now, indeed. And what a roller coaster it was for quite some time! We learned the hard way that there’s no way around it’s many axioms, a famous one being – EXPECT DELAYS!!!

Well, in the past few months we’ve been trying to make our game look awesome. And we started piling stuff on. Little by little – feature by feature, one thing started affecting another, another started affecting things which a developer would not anticipate and sooner then we realized what happened – the game was crashing left and right. The bewildering (and yet so common) fact that on different platforms completely different things were crashing – didn’t make it easy to track the bugs down in a quick fashion and still make the deadline.

We pressed hard to patch and fix and shuffle things around, but the dam kept leaking. And the inevitable finally happened. We sent the preview to a few (hundred) reviewers, and a brand new version to our beta-testers (that already tested a version before the preview version which passed with flying colors) – and lo and behold – one after another, gameplay breaking bugs were all over the place.

You’d “think” a pre-release month addition of 10 languages, all new models, different main model, new textures, making boss fights heavy and complex and cleaning up every single piece of geo the game has to be hierarchically good and named correctly (and a few thousand other “small” fixes) wouldn’t do such a think [irony alert]!

But alas, we realized we need an extra life.

And so we huddled and looked at each other, and asked the question. How much time do we need to do this? Some said a number. We doubled it to be sure – and settled on 4 weeks.

So – on March 14th, Red Barton will fly out to rescue the princess, and save the world on Steam (PC and Mac). Android and iOS versions will follow shortly after the Steam release, pending their rigorous approval process.

Stay tuned!!!

Red Barton will be available in 11 languages!

Ready for takeoff? We sure are.

As you know, our first game “Red Barton and The Sky Pirates” will be available from Feb 14th on Steam, App Store and Play Store in total of eleven languages!!!

Now you can experience the story in your native tongue!

They are:

  • English
  • Spanish
  • Chinese
  • Russian
  • French
  • Serbian
  • German
  • Italian
  • Portuguese
  • Japanese
  • Korean

Happy gaming, pilots!

Games.CON 2016 report

What an amazing weekend!

Three days of gaming and cosplay paradise, Games.CON opened many doors for game developers in Serbia and the Balkans.

The new beta version of Red Barton and The Sky Pirates received amazing amount of positive feedback and had many people try it! People were amazed when we told them that the textures and the models were original and created specially for this game by the man behind the game concept and design, Kosta Zdravkovic.

Lots of kids of all ages running around, some even asked our CTO Igor for his autograph, and two even went for the challenge of completing the game for a T-shirt. Their mother, who was looking for them, sat and waited for a long time, watching as they cleared levels and rejoicing together with them, as they triumphantly skittered away with their new Red Barton T-shirts.

Check out the album here and be sure to follow us for the announcements of future events and news about the game.

Team of Schism Worldwide

Beokon 2016 report

Hi all!

Beokon 2016 is over, and we are full of impressions.

As you know, last weekend was a blast at Gameacon in USA, now we had a chance to present the game at Belgrade Comic-Con AKA Beokon. The event brought together a lot of casual gamers, cosplayers and artisans, and we stood tall in the Game Space, next to a game tournament, so guys could play Red Barton and The Sky Pirates while waiting their turn at the tournament.

We got great feedback from the crowd, especially the “Amazing textures and detail! When will it be out? Let me know!” variety, which gave us a great energy boost to continue improving the game.

The amazement on people’s faces when we tell them that the game has been built from zero up, that the game is fully a result of Schism Worldwide production and the fenomenal designer Kosta Zdravković’s concept and design, gave us a priceless feeling.

Again, we organized a tournament, where the highest scoring players were awarded prizes in form of game T-shirts and game posters.

Check out some pictures on our Facebook page.

Next stop, Gamescon, Belgrade, Serbia, November 25th to 27th. We hope to see you there to try out an even better version of the game!

Team of Schism Worldwide