Category Archives: game development

Red Barton and The Sky Pirates Update 1

Hello all, and welcome to first official patch update of Red Barton and The Sky Pirates.

Todays update of the game includes various smaller but also bigger fixes and improvements that were being cooked and tested in past weeks, and that are generally selected and implemented in this update to improve the overall game user experience and stability of the game.

More work (and content) is being done, and we are discussing the ways to make and release even larger update, with more enemies, levels, skins, upgrades – but there is not a strict schedule on that – it also depends on your support.

Meanwhile, we are sharing with you the current state of the game, hoping you will recognize our sincere efforts to make this game as good as possible. Although it is not official released as Early Access, please treat it like it is – and the price will be dropped accordingly.

Thank you.

 

Changelog:

– improved object collisions.
– fixed pre-level comics sometimes not reacting to ‘skip’ mouse event. alternatively to on-screen buttons, you can use left mouse button to skip single page, right mouse button to skip whole sequence.
– improved boss fights on all levels.
– improved shooter ai, both on bosses and ingame.
– fixed all powerups and upgrades to behave as intended.
– double/triple split shooter upgrade improved.
– added magnet effect for easier powerup and coin pickups.
– fixed various situations with current airplane level visually triggering wrong model, mostly in damage situations.
– fixed various situations where cursor is needed but hidden (use shortcut Q to force mouse if needed).
– improved overall game performance (cleanups and optimizations).
– new enemy bullets with trailing effects – origin of incoming bullets is now easier to detect and comprehend.
– new enemy rockets with optimized effects.
– new player bullets and effects.
– fixed texture mappings on various models.
– fixed realtime update of guns/rockets level when upgrading in hangar.
– fixed languages.

NOTE: Before you go fidling with difficulty settings, we suggest you play in NORMAL mode (default on fresh installation) rather than EASY (which is just too easy) or GOOD LUCK (which is exactly as it’s title says – you probably wont come far – unless your plane is heavy upgraded).

official post https://steamcommunity.com/games/540590/announcements/detail/2171147026199802523

steam store page http://store.steampowered.com/app/540590

 

More like beta…

Hello there, our dear community.

We, the dev team, want to thank you for interest in our game and all feedback that we received so far – both good and bad.

It was – and still is – our intention to make a cute lite shooter game, which we may have failed for some, but to those (and all others) we are here to announce that we are not finished yet, and that both windows and mac versions of the game will continue to mature until it becomes what it was meant to be.

It is our intention to continue to provide patches at least once a week, with bug fixes but also new content, until all things are polished to the point it was intended. It may take a few weeks, but we will get there, and hope to see you at the other end – which we will certainly celebrate with gifts for everyone who supported our work, especially those who bought our game.

Meanwhile, a separate team is doing marvelous work for mobile (android and ios) version which already looks so nice that it gives us thoughts of possibly retrofitting some of the new stuff that was being developed on mobile version to desktop version as well – of course, only if it is an improvement.

For those who are interested in the reasons, the reasons it went this way are the oldest in the book – time frames, release dates, lack of experience, postponements, real-life distractions – you name it. As a new and inexperienced team which started with just a 3 people, it was almost inevitable… We not only worked hard on challenges of making this through as our first game, we also wanted it to be multi-platform, to have 11 language translations, and even to work nice on mobile devices – bite a bit too big for our little team stretched from Serbia to Canada, with United States and France in between.

So we worked, and postponed and postponed, but then the clock ran out and the game had to be published. Yes we know now the game maybe should have been released in some other form, like early access or open beta, but you can add that to our non-experience and bad judgment as well.

With best hopes, to the sky and away!

yours truly
Schism Studio Belgrade

Red Barton Took Off Spectacularly! Available On Steam Tomorrow!

As you know, Red Barton and The Sky Pirates is coming to Steam tomorrow, Mar 14, and to celebrate the occasion, we organized a game presentation and giveaway on Sunday, Mar 12.

The event had a very positive vibe from the very beginning and gathered gamers of all ages.

Yay! You beat the boss!

Our friends at KGB e-sports provided us with the space, a very well equipped game room  in the broader Belgrade city center area, where all the guests could play the game on more than 20 computers.

Also, we had cookies! Adorable gingerbread airplanes, that disappeared at Mach 3 speeds straight to the guests’ stomachs.

Godzilla would’ve been proud watching us munch on these

At the end of the event we organized a giveaway where we handed out T/shirts, as well as some serious gaming peripherals, provided by our sponsor EWE Comp. A big THANK YOU for putting smiles on the lucky winners’ faces.

Negan got a little nervous, so we gave him one of the peripherals…

The event was followed by several members of the media, and we’re looking forward to their reports, as well as the game reviews.

And finally, after a whole year of gathering ideas, relentless typing, clicking, hours upon hours of work, we are more than happy to see the game on Steam tomorrow.

Check out the full photo album at our Facebook page!

Happy flight, Red!

Red Barton will be available in 11 languages!

Ready for takeoff? We sure are.

As you know, our first game “Red Barton and The Sky Pirates” will be available from Feb 14th on Steam, App Store and Play Store in total of eleven languages!!!

Now you can experience the story in your native tongue!

They are:

  • English
  • Spanish
  • Chinese
  • Russian
  • French
  • Serbian
  • German
  • Italian
  • Portuguese
  • Japanese
  • Korean

Happy gaming, pilots!

Games.CON 2016 report

What an amazing weekend!

Three days of gaming and cosplay paradise, Games.CON opened many doors for game developers in Serbia and the Balkans.

The new beta version of Red Barton and The Sky Pirates received amazing amount of positive feedback and had many people try it! People were amazed when we told them that the textures and the models were original and created specially for this game by the man behind the game concept and design, Kosta Zdravkovic.

Lots of kids of all ages running around, some even asked our CTO Igor for his autograph, and two even went for the challenge of completing the game for a T-shirt. Their mother, who was looking for them, sat and waited for a long time, watching as they cleared levels and rejoicing together with them, as they triumphantly skittered away with their new Red Barton T-shirts.

Check out the album here and be sure to follow us for the announcements of future events and news about the game.

Team of Schism Worldwide

COMING SOON!!!

We are in full production of the first game by Schism Worldwide. Featuring the illustrations and 3D work of Kosta Zdravkovic, and our Studio’s game dev magic, we are moving into the alpha stage of development.

Our first major title (official announcement coming soon) is scheduled for end of 2016 – beginning of 2017, so stay tuned. This news is accompanied with a little taste of what’s coming, and the official first image from the game.

It’s gonna be a hot summer!!!

The Team @ Schism Worldwide